

Unlike the previous game and its deeper skill trees, Torchlight 3 is a more streamlined and accessible dungeon-crawler.

The point to all of this though, is that you might find yourself turned on or away by Torchlight 3’s execution of its character builds. Between the Coldheart Relic that can create a zone of absolute zero around you, the Electrode Relic’s ability to summon lighting storms to your location, or the Blood Drinker Relic healing you as you feast on the blood of fallen enemies, there’s a whole lot of mayhem to unleash with these sacred death-dealers and your character powers. What’s neat here, is that these Relics can be slotted into any class and make for some wild combinations.

Relics are also another interesting addition, which gives your adventurer a mighty ultimate ability that requires a lengthy cooldown when cast.

Some classes can get around this stamina issue with the right build and focus, such as the Sharpshooter’s reload skill which removes that barrier almost instantly. The added wrinkle here is a resource meter that essentially replaces ye olde mana bar, although this functions more as a stamina bar.įor example my Forged character could unleash devastating shotgun blasts from his chest, but once his engine overheated it was back to trusty melee action with a pointed stick until he cooled down enough. He’s a handy pack mule, he fights alongside me, and he’s a REALLY good boy as well! There are other options and builds, such as a ferocious feline who drops poison bombs.Ĭlass design is where it’s at though, and each one of the warriors on offer has a meaty selection of skills with which to plug experience points into and go from a weak magician who can barely hurl a bolt of energy into a zombie all the way into a living god who commands the powers of light and darkness. There’s the aforementioned golem that I’ve been using to bonk goblins on the head with a great big sword, a Dusk Mage who embodies the idea of yin yang magic, the Railmaster who can steamroll through enemies by summoning a train, and the Sharpshooter who has an arsenal of guns that can only be described as utterly American.Įven better, Torchlight 3 adds pets to the mix and yes I decided to go with a chocolate Labrador who I named Jackson (after the family pooch). For starters, your initial choice of classes are as varied as can be. Which is weird, because there’s a lot that Torchlight 3 gets right. Some unidentifiable spark, a certain uniqueness that I’m just not feeling. At the same time, you can’t help but feel that there’s something missing from the game. It’s still flashy, it’s still wonderfully weird and I’m currently running around as a literal barrel-chested robot who unleashes burning hell on his enemies with a coal-powered gatling gun. Torchlight 3 doesn’t stray too far from that established formula. If there’s an elevator pitch to be thrown at someone interested in the series, it’d be “Diablo but with rainbows and quirky adventures instead of nightmare fuel and despair.” Torchlight has always been one of the most underrated gems in the genre of dungeon exploration and clicking on a dread abomination until its banished back to the hell.
