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Staxel mods sexy
Staxel mods sexy











staxel mods sexy
  1. Staxel mods sexy install#
  2. Staxel mods sexy mod#
  3. Staxel mods sexy update#
  4. Staxel mods sexy code#

It’s good practice to always make your asset code reference it’s directory as well.

Staxel mods sexy mod#

“code” is the I.D of the asset, you can change this to anything you want but it’s encouraged that you use “mods.” as the prefix for your mod assets to avoid any filename conflicts with Staxel’s own assets. For a simple item the only properties you need to change are the following: It might look confusing at first but it’s actually pretty easy. Now open it up in notepad (or the text editor of your choice) and you should see something like this: tile and pasting it into the mod folder that contains your. tile (in this instance “Allium_blue_1” which can be found in /content/staxel/plant/flowers/ Allium_blue_1.tile).

staxel mods sexy

We’re making a mushroom so we’ll use a flower. Try to find an asset that behaves similarly to the way you want your item to be used in the game. You can find them in “%localappdata%/Local/Staxel.Launcher/gamedata/content/staxel”. tiles already available for Staxel’s own assets. tile file would be to have a look at the. Okay so, the easiest way to start writing your own. This wiki can be edited by anyone so, although there isn’t much info on there at the moment, it will be a constantly growing article with the latest relevant information available. If you are still struggling to get your mod into the game after trying both of these options then you should have a look at the “ modding wiki”. This option will make the process a lot easier for players who don’t have much experience with modding. Secondly, you could use Staxel’s Asset Manager (we’ll call this “Method B”). Firstly, you could write one yourself in your favourite text editor, (which is what we’ll be doing in the first example) we’ll call this “Method A”. tile file to accompany it in your mod folder. The default path to the mods folder is “%localappdata%/Local/staxel.launcher/gamedata/content/mods” and while not completely necessary, it would be a good idea to make a new folder for each modpack you create to avoid any confusion later on. When you’re finished designing your model you’ll need to save it to the mods folder as a. For example if you want to make your item taller than one block, you’d use 16x16x32, longer than one block would be 32x16x16 etc. There are no colour restrictions, but it’s best if you try and stick to multiples of 16x16x16 grids. Now it’s time to start making the items you want. Like I mentioned before, our wiki will be updated with more information regarding this soon, but one thing you should make note of is that MagicaVoxel doesn’t support multiple layer names. As we’re just making a simple object you can place in the world we don’t need to worry about that. If you’re modding heads, clothing or character items the layer names have to be correct.

staxel mods sexy

Our wiki is going to be updated with more info regarding different voxel editors and the differences between them soon. Basically any editor of your choice that can export to. We’ve also heard some great things about VoxelShop ( ) from our modders. Our artist, SteampunkStein, uses Qubicle ( ) but MagicaVoxel ( ) is a good free alternative. The first thing you’ll need to do is get yourself a voxel editor. And lastly, at the moment, any modded installation will be considered as failing validation so don’t panic, you haven’t done anything wrong!

Staxel mods sexy install#

We want people to really take advantage of the possibilities that modding opens up, and this means getting your own items and reskins into the game should be as simple and straightforward as possible.įirst off, you’ll be happy to know that mods in multiplayer only need to be installed on the host’s server, if you want to join a modded server you don’t have to install any of the mods yourself! Secondly, before we begin it’s worth noting that you will need to reinstall your mod after any updates as the “mods” folder will be cleared, so make sure to keep backups of any content you create or download.

Staxel mods sexy update#

We’ve just pushed an update that got our Asset Manager into a working state so I figured this would be a good time to make a guide for basic modding.













Staxel mods sexy